Chapter 318 LIST OF NOTABLE POWERS, ABILITIES, AND CULTIVATION SYSTEMS.
[[[ESPER ABILITIES]]] – Refers to abilities that are used to manipulate the laws of physics. Any kind of physical and chemical phenomena are included in the scope of Esper Abilities, although some physical laws are harder to influence compared to others.
Esper Abilites are mainly fueled by Mental Power, with the amount of Mental Power vital on the strength of Esper Abilities.
he users of Esper abilities are called Espers, and their strengths are graded according to their respective mental power and range.
For an Esper to get stronger, his/her Mental Power must be improved. Strengthening the Mental Power will also strengthen an Esper's Range, which was the territory where an Esper's power can be used.
Espers with Range that has a radius from 0-999 meters are called Tier Espers. As for Espers with Range that has a radius of 1 kilometer or more, they are referred to as Star Espers.
Only Star Espers are considered to be the cream of the crop, and they are the ones that have the chance to reach the peak being an Esper.
However, the real limit for Esper Abilities are still unknown, which makes its possibilities seem limitless to its users.
[[[ABYSS MAGIC]]] – This is the magic system that is used in the Abyss Plane, and this is the Abyss Plane's primary power system.
Abyss Magic channels its power through the Seven Deadly Sins(Pride, Wrath, Envy, Lust, Glutttony, Greed, and Sloth.) All the spells and abilities used in Abyss Magic are based on the Seven Deadly Sins and its numerous possible combinations.
Users of Abyss Magic are called Abyss Magicians, and their power will depend on the Sins that they can use and their proficiency in it.
Abyss Magicians are ranked by strength through different grades, with Grade 1 as the weakest and Grade 12 as the strongest. The path to increase the Grade for the Abyss Magicians follows the method of evolution of the body and the improvement of Abyss Energy.
The end goal of all Abyss Magicians is to comprehend the Essences behind the Seven Deadly Sins and use it to reach Grade 12, the highest Grade in the Abyss Magic System.
[[[HOLY ORDER MAGIC]]] – This is the primary magic system in the Holy Order Plane.
In terms of abilities, Holy Order Magic can be said to be analogous to the Abyss Magic.
If Abyss Magic channels the power of the Seven Deadly Sins, the Holy Order Magic channels the power of the Seven Virtues(Chastity, Temperance, Charity, Diligence, Patience, Kindness, and Humility). THe power rankings among the Holy Order Magicians are also divided from Grade 1 to Grade 12.
And just like Abyss Magic, the end goal of Holy Order Magic is to comprehend the essences of the Seven Heavenly Virtures, and use it to reach Grade 12.
Note: It was noticed that Abyss Magic can counteract some of the abilities of the Holy Order Magic. Thus, Holy Order Magicians are advised to take caution, especially when they are facing Abyss Magicians.
[[[Dark Magic]]] – The Magic System used in the mysterious Dark Plane.
Due to the secrecy of the Dark Plane, not much is known about Dark Magic, except the fact that its spells are sometimes more sinister than Abyss Magic itself.
[[[SuperHuman Abilities]]] – This is the power that manifests among people for no reason at all. No mystical, metaphysical, scientific, or magical explanations yet for the appearance of SuperHuman Abilities.
The only known thing is that SuperHuman Abilities exists, and that they vary greatly depending on the individual.
The ability to teleport, create life, nullify powers, or even create powers are some of the example of SuperHuman Abilities.
With this kind of randomness, it will be hard for one to obtain a SuperHuman Ability of their choosing, although there are some rare instances that SuperHuman Abilities can be obtained easily…
[[[Symbolist Power]]] – The power used by the group of people called the Symbolists. This power was obtained from the Divine Being Lingo, who was imprisoned in the Blue Moon.
The Symbolist Power allows a Symbolist to manipulate the laws of realities itself through written scripts.
The effectivity of these scripts will depend on the writing skills of the Symbolists and the amount of power that they have.
[[[Celestial Power]]] – The power used by the group of people called the Celestials. This power was obtained from the Adjudicator of the Holy Order Plane, who was imprisoned in the Yellow Moon.
The Celestial Power allows a Celestial to absorb the powers of the stars and use them to create 'stars' inside the Celestial's body.
These 'stars' can then be used by the Celestial to create 'constellations'. These constellations on the other hand will be used to activate spells that are unique to the Celestials alone.
[[[Devourer Power]]] – The power used by the group of people called the Devourers. This power was obtained from the Divine Being Peina, who was imprisoned in the Green Moon.
The Devourer Power allows a Devourer living and non-living objects. Not only that, but the Devourer will also gain some of the properties of the objects that he/she devoured.
This makes the Devourer Power extremely flexible and formidable, although it will still depend on the Devourer itself on how this power can be used.
There are still some limits on this power, specifically on the things that a Devourer can devour. A Devourer cannot devour something stronger than him/her. Only objects of equal or lesser strength can be victims of the Devourer Power.
[[[CONQUEROR'S AURA( CAN BE ALSO CALLED THE WILL OF THE EMPEROR]]] – This is the power owned by Emperor Litch, which he had used to strengthen his reign.
Unlike the other abilities, Conqueror's Aura only depends on the willpower of its user.
The stronger the willpower of a user, the stronger the effects of Conqueror's Aura will be.
As for its effects, the Conqueror's Aura will make anyone affected by it become loyal subjects of the user. Only people with powerful willpower can resist the effects of Conqueror's Aura, although people like them are rare to find these days.
Only mighty conquerors like Emperor Litch can obtain the Conqueror's Aura, although the exact process of how this power can be gained is not clear.
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The possibility of the Conqueror's Aura being divided among different people has not been thought of yet, although the fact that Traveler Alex managed to obtain half of Emperor Litch's Conqueror's Aura shows that the Conqueror's Aura could indeed be shared.
[[[DIVINE SENSORY ORGANS]]] – According to the legends, an extremely powerful female Monarch had reached the peak of her power through the cultivation of her own sensory organs.
Her five sensory organs(Eyes, Ears, Nose, Tongue, and Skin) are then called the Divine Sensory Organs, in honor of the power that she wielded through these 5.
Not much was known about this female Monarch, although some rumors suggest that some of her descendants had gained some of the power of her Divine Sensory Organs.
Of course the fact women from different planets gained the power of her Divine Sensory Organs makes the 'descendant rumor' look shaky, although it's this rumor that is the most plausible one yet.
[[[Immortal Cultivation]]] – This is the major power system among numeorous Planes.
Immortal Cultivation lets a Cultivator reach the peak through the comprehension of their own Dao.
This Dao, which will vary on each cultivator, can cover any thing that exists in the universe. With this kind of scope, there is no wonder that Immortal Cultivation is accepted as one of the strongest power systems in the multiverse.
This simple, yet powerful cultivation method has also produced the most amount of higher-staged beings, which is just a testament on how domineering Immortal Cultivation is.
[[[CHRONOMANCY]]] – A new and rising power system which came out of nowhere.
Because of its relatively new state, not much was known about Chronomancy, except for two facts:
First,is that Chronomancy is a Magic System, something similar to the Abyss or Holy Order Magic.
Second is that Chronomancy deals with Time Manipulation, something that even the strongest beings are wary of doing so.
These two facts combined together makes Chronomancy look like a special power system, although some more observations has to be made before a full verdict can be given on it.